There are certain weapons in video games that feel less like tools and more like companions forged from patience. In 2026, long after the hype has settled into legend, I found myself drawn back into Black Myth: Wukong for one reason: the Chu-Bai Spear. This was not a weapon you simply discovered—it was something you earned, as though threading a needle through layers of a mournful tapestry. My journey began in Chapter 3, inside the Pagoda Realm, a place where despair clung to the air like mildew on old silk.

The Captive Prince and His Four Shattered Echoes
Upon stepping into the Lower Pagoda, I was greeted not by open halls, but by cages—rows of jail cells sealed with violet sorcery. Inside one of them knelt the Third Prince, his voice a weary whisper through iron bars. He spoke of four captains, his tone resembling wind passing over a cracked bell. To free him and claim my prize, I had to gather intelligence on each of them. The task unfolded like unfolding a map written in fading ink.

Captain Lotus-Vision: The Eye in the Pit
The first clue led me upward. Facing the Upper Pagoda shrine, I performed a sharp U-turn and kept walking until the floor gave way to a hole. Jumping through felt like plunging into a forgotten dream—and there stood Captain Lotus-Vision. The fight was a dizzying dance, as if I were trying to strike a threat reflected in a pool of water. When the captain dissolved, the purple seals on the cells below shattered, and the first piece of the puzzle was mine.

Captain Wise-Voice: Silencing the Shadow Realm
The second captain lurked at the very crown of the pagoda, in the Mani Wheel area. Until then, I had been haunted by a constant curse—a shrinking health bar and enemies turned hyper-aggressive, as if the entire prison was a lung exhaling malice. Defeating Wise-Voice was like cutting the string of a monstrous lute; the oppressive shadow realm mechanic evaporated instantly. All jail cells swung open, and the second captain's information settled in my inventory like a cold, clear stone.

The Third Captain’s Frozen Remains
After sliding down snowy slopes into the Valley of Ecstasy, I traversed the Forest of Felicity Shrine and pushed through decrepit gates until a massive red door loomed ahead. Beyond it, a giant Yaoguai stomped through the snowfields—a sentinel of muscle and indifference. Using Cloud Step, I slipped past it like a ghost through a keyhole and found the unmistakable remains of the Third Captain. No battle, only silence, as if time itself had already frozen the captain into a statue of regret.

Captain Kalpa-Wave: The Final Confrontation
From the Longevity Road Shrine, a short trek brought me face to face with Captain Kalpa-Wave. This encounter was a hurricane of steel and stubborn will—every parry felt like catching a falling icicle before it pierced the ground. When the captain fell, I finally held the fourth and last piece of the prince’s shattered story.

Returning the Echoes and Forging the Blade
I traveled back to the Lower Pagoda Shrine, the weight of four captains’ fates resting in my journal. The Third Prince accepted the information with eyes that spoke of centuries-long exhaustion. In return, he handed me the Chubai Spearhead—a piece of metal that glinted with the dignity of a relic saved from a collapsed temple.
The final step took me to any shrine’s crafting menu. The requirements were steep yet poetic: the spearhead, 4 Refined Iron Sand, 8 Yaoguai Cores, and a resolute deposit of 21,000 Will. Gathering them felt like collecting scattered notes for a final chord.

Once forged, the Chu-Bai Spear hummed in my hands. It was built for the Thrust Stance, its movements fluid as a calligrapher’s stroke when the ink is still wet. Every fight thereafter became a conversation, not a chore. In a game full of staves that split the earth, this spear reminded me that sometimes the sharpest rewards come from mending what’s broken—even if that means piecing together a prince’s sorrow, one captain at a time.